1
0
1
0
1
0
Michael Stefaniuc : user32: Don' t bother using the register storage class specifier.
by Alexandre Julliard 14 Sep '12
by Alexandre Julliard 14 Sep '12
14 Sep '12
1
0
Michael Stefaniuc : gdi.exe16: Don' t bother using the register storage class specifier.
by Alexandre Julliard 14 Sep '12
by Alexandre Julliard 14 Sep '12
14 Sep '12
1
0
Michael Stefaniuc : gdi32: Don' t bother using the register storage class specifier.
by Alexandre Julliard 14 Sep '12
by Alexandre Julliard 14 Sep '12
14 Sep '12
1
0
Henri Verbeet : d3d10core: Implement d3d10_shader_resource_view_GetDesc().
by Alexandre Julliard 14 Sep '12
by Alexandre Julliard 14 Sep '12
14 Sep '12
1
0
Henri Verbeet : d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
by Alexandre Julliard 14 Sep '12
by Alexandre Julliard 14 Sep '12
14 Sep '12
1
0
Henri Verbeet : wined3d: wined3d_device_multiply_transform() never fails.
by Alexandre Julliard 14 Sep '12
by Alexandre Julliard 14 Sep '12
14 Sep '12
1
0
Henri Verbeet : wined3d: Just handle all instructions in the shader backend .
by Alexandre Julliard 14 Sep '12
by Alexandre Julliard 14 Sep '12
14 Sep '12
1
0