Henri Verbeet : wined3d: Calculate the SM4 output mapping in shader_sm4_init().
by Alexandre Julliard 04 Nov '14
by Alexandre Julliard 04 Nov '14
04 Nov '14
1
0
Henri Verbeet : d3d10core: Free the output signature after creating the wined3d shader.
by Alexandre Julliard 04 Nov '14
by Alexandre Julliard 04 Nov '14
04 Nov '14
1
0
Henri Verbeet : wined3d: Use the input signature to setup SM4 pixel shader input semantics.
by Alexandre Julliard 04 Nov '14
by Alexandre Julliard 04 Nov '14
04 Nov '14
1
0
Henri Verbeet : d3d10core: Set wined3d state in d3d10_device_OMSetBlendState().
by Alexandre Julliard 04 Nov '14
by Alexandre Julliard 04 Nov '14
04 Nov '14
1
0
04 Nov '14
1
0
Matteo Bruni : wined3d: Dirtify pixel shader on texture format change.
by Alexandre Julliard 04 Nov '14
by Alexandre Julliard 04 Nov '14
04 Nov '14
1
0
Matteo Bruni : d3d9/tests: Add a test for ATI1N and ATI2N texture formats.
by Alexandre Julliard 04 Nov '14
by Alexandre Julliard 04 Nov '14
04 Nov '14
1
0
Matteo Bruni : d3d8/tests: Add a test for ATI1N and ATI2N texture formats.
by Alexandre Julliard 04 Nov '14
by Alexandre Julliard 04 Nov '14
04 Nov '14
1
0
Matteo Bruni : d3d9/tests: Add an ATI1N entry to the test_volume_blocks test.
by Alexandre Julliard 04 Nov '14
by Alexandre Julliard 04 Nov '14
04 Nov '14
1
0
Matteo Bruni : d3d8/tests: Add an ATI1N entry to the test_volume_blocks test.
by Alexandre Julliard 04 Nov '14
by Alexandre Julliard 04 Nov '14
04 Nov '14
1
0