14 May '14
1
0
14 May '14
1
0
1
0
1
0
1
0
Stefan Dösinger : wined3d: Always store the palette index in the alpha component.
by Alexandre Julliard 14 May '14
by Alexandre Julliard 14 May '14
14 May '14
1
0
14 May '14
1
0
Stefan Dösinger : wined3d: Always provide P8 GL texture information.
by Alexandre Julliard 14 May '14
by Alexandre Julliard 14 May '14
14 May '14
1
0
Stefan Dösinger : wined3d: Use GL_ALPHA8 for WINED3DFMT_P8_UINT surfaces.
by Alexandre Julliard 14 May '14
by Alexandre Julliard 14 May '14
14 May '14
1
0
Stefan Dösinger : wined3d: Don' t update the color table on palette changes.
by Alexandre Julliard 14 May '14
by Alexandre Julliard 14 May '14
14 May '14
1
0