Józef Kucia : d3d10core/tests: Port test_device_interfaces() from d3d11.
by Alexandre Julliard 22 Oct '15
by Alexandre Julliard 22 Oct '15
22 Oct '15
1
0
Józef Kucia : d3d10_1/tests: Port test_device_interfaces() from d3d11.
by Alexandre Julliard 22 Oct '15
by Alexandre Julliard 22 Oct '15
22 Oct '15
1
0
22 Oct '15
1
0
22 Oct '15
1
0
21 Oct '15
1
0
Nikolay Sivov : msi: Use VARIANT_BOOL values consistently for VT_BOOL type (PVS-Studio).
by Alexandre Julliard 21 Oct '15
by Alexandre Julliard 21 Oct '15
21 Oct '15
1
0
1
0
Huw Davies : ole32: Set the release interface to NULL before calls to GetDataHere.
by Alexandre Julliard 21 Oct '15
by Alexandre Julliard 21 Oct '15
21 Oct '15
1
0
Matteo Bruni : wined3d: Use non-deprecated texture sample builtins also in the fragment pipeline replacement shaders.
by Alexandre Julliard 21 Oct '15
by Alexandre Julliard 21 Oct '15
21 Oct '15
1
0
Matteo Bruni : wined3d: Set GL_DEPTH_TEXTURE_MODE_ARB to GL_INTENSITY.
by Alexandre Julliard 21 Oct '15
by Alexandre Julliard 21 Oct '15
21 Oct '15
1
0