Jacek Caban : kernel32: Call registry functions with full key path.
by Alexandre Julliard 19 Nov '15
by Alexandre Julliard 19 Nov '15
19 Nov '15
1
0
Nikolay Sivov : d2d1: Properly free brush data buffer is created from.
by Alexandre Julliard 19 Nov '15
by Alexandre Julliard 19 Nov '15
19 Nov '15
1
0
1
0
Henri Verbeet : d2d1: Add a pixel shader for triangle/solid/bitmap draws.
by Alexandre Julliard 19 Nov '15
by Alexandre Julliard 19 Nov '15
19 Nov '15
1
0
Henri Verbeet : d2d1: Take the recommended rendering mode into account in d2d_d3d_render_target_DrawGlyphRun ().
by Alexandre Julliard 19 Nov '15
by Alexandre Julliard 19 Nov '15
19 Nov '15
1
0
Henri Verbeet : d2d1: Calculate intersections in a more robust way in d2d_geometry_intersect_self ().
by Alexandre Julliard 19 Nov '15
by Alexandre Julliard 19 Nov '15
19 Nov '15
1
0
Henri Verbeet : wined3d: Ignore "always_offscreen" for ORM_BACKBUFFER in context_create().
by Alexandre Julliard 19 Nov '15
by Alexandre Julliard 19 Nov '15
19 Nov '15
1
0
19 Nov '15
1
0
1
0
18 Nov '15
1
0