Henri Verbeet : d2d1: Validate brush types in d2d_d3d_render_target_FillGeometry().
by Alexandre Julliard 18 Nov '15
by Alexandre Julliard 18 Nov '15
18 Nov '15
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Henri Verbeet : d2d1: Add a pixel shader for triangle/bitmap/bitmap draws.
by Alexandre Julliard 18 Nov '15
by Alexandre Julliard 18 Nov '15
18 Nov '15
1
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Henri Verbeet : d2d1: Add a pixel shader for triangle/bitmap/solid draws.
by Alexandre Julliard 18 Nov '15
by Alexandre Julliard 18 Nov '15
18 Nov '15
1
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18 Nov '15
1
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André Hentschel : winepulse: Avoid 32-bit calculation with 64-bit result (Coverity).
by Alexandre Julliard 18 Nov '15
by Alexandre Julliard 18 Nov '15
18 Nov '15
1
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André Hentschel : winepulse: Add missing return after default case in a switch (Coverity).
by Alexandre Julliard 18 Nov '15
by Alexandre Julliard 18 Nov '15
18 Nov '15
1
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Andrew Eikum : kernel32: Always uninitialize the terminal for the console shell process.
by Alexandre Julliard 18 Nov '15
by Alexandre Julliard 18 Nov '15
18 Nov '15
1
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Dmitry Timoshkov : user32/tests: Add more tests for mixed menu with strings and bitmaps.
by Alexandre Julliard 18 Nov '15
by Alexandre Julliard 18 Nov '15
18 Nov '15
1
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Dmitry Timoshkov : user32: Menu item with a "magic" bitmap should not have MFT_BITMAP type set.
by Alexandre Julliard 18 Nov '15
by Alexandre Julliard 18 Nov '15
18 Nov '15
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