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Stefan Dösinger : wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
by Alexandre Julliard 12 Feb '15
by Alexandre Julliard 12 Feb '15
12 Feb '15
1
0
1
0
12 Feb '15
1
0
12 Feb '15
1
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Stefan Dösinger : d3d9/tests: Test rhw depth clip with z enabled but no depth buffer set.
by Alexandre Julliard 12 Feb '15
by Alexandre Julliard 12 Feb '15
12 Feb '15
1
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Stefan Dösinger : d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set.
by Alexandre Julliard 12 Feb '15
by Alexandre Julliard 12 Feb '15
12 Feb '15
1
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Jacek Caban : wininet: Use proper argument type for ioctlsocket argument.
by Alexandre Julliard 12 Feb '15
by Alexandre Julliard 12 Feb '15
12 Feb '15
1
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Jacek Caban : wininet: Use WSAGetLastError in sock_get_error in Windows builds.
by Alexandre Julliard 12 Feb '15
by Alexandre Julliard 12 Feb '15
12 Feb '15
1
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