27 Apr '15
1
0
Nikolay Sivov : dmime: No need to allocate description separately for IDirectMusicGraph.
by Alexandre Julliard 27 Apr '15
by Alexandre Julliard 27 Apr '15
27 Apr '15
1
0
Alexandre Julliard : server: Return a valid position also in posted messages.
by Alexandre Julliard 27 Apr '15
by Alexandre Julliard 27 Apr '15
27 Apr '15
1
0
Henri Verbeet : d2d1: Implement d2d_bitmap_brush_SetInterpolationMode().
by Alexandre Julliard 27 Apr '15
by Alexandre Julliard 27 Apr '15
27 Apr '15
1
0
Henri Verbeet : d2d1: Implement d2d_bitmap_brush_GetInterpolationMode().
by Alexandre Julliard 27 Apr '15
by Alexandre Julliard 27 Apr '15
27 Apr '15
1
0
27 Apr '15
1
0
Henri Verbeet : wined3d: Release the context before potentially destroying the swapchain in wined3d_device_uninit_3d () (Valgrind).
by Alexandre Julliard 27 Apr '15
by Alexandre Julliard 27 Apr '15
27 Apr '15
1
0
Henri Verbeet : wined3d: Also free the input signature in shader_cleanup() (Valgrind).
by Alexandre Julliard 27 Apr '15
by Alexandre Julliard 27 Apr '15
27 Apr '15
1
0
Matteo Bruni : wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
by Alexandre Julliard 27 Apr '15
by Alexandre Julliard 27 Apr '15
27 Apr '15
1
0
Matteo Bruni : wined3d: Reduce initial wined3d_string_buffer buffer size to 32.
by Alexandre Julliard 27 Apr '15
by Alexandre Julliard 27 Apr '15
27 Apr '15
1
0