18 Feb '16
1
0
Sebastian Lackner : ntdll: Mimic Windows behaviour when calling debug service.
by Alexandre Julliard 18 Feb '16
by Alexandre Julliard 18 Feb '16
18 Feb '16
1
0
Sebastian Lackner : ntdll: Implement handling of int $0x2d for x86_64.
by Alexandre Julliard 18 Feb '16
by Alexandre Julliard 18 Feb '16
18 Feb '16
1
0
Sebastian Lackner : ntdll/tests: Add more tests for calling int $0x2d on x86 and x86_64.
by Alexandre Julliard 18 Feb '16
by Alexandre Julliard 18 Feb '16
18 Feb '16
1
0
Charles Davis : mscoree: Implement ICorRuntimeHost::CreateDomain{, Ex}().
by Alexandre Julliard 18 Feb '16
by Alexandre Julliard 18 Feb '16
18 Feb '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().
by Alexandre Julliard 18 Feb '16
by Alexandre Julliard 18 Feb '16
18 Feb '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_swapchain_GetBackBuffer().
by Alexandre Julliard 18 Feb '16
by Alexandre Julliard 18 Feb '16
18 Feb '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_LockRect().
by Alexandre Julliard 18 Feb '16
by Alexandre Julliard 18 Feb '16
18 Feb '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_UnlockRect().
by Alexandre Julliard 18 Feb '16
by Alexandre Julliard 18 Feb '16
18 Feb '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_GetSurfaceLevel().
by Alexandre Julliard 18 Feb '16
by Alexandre Julliard 18 Feb '16
18 Feb '16
1
0