1
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Alexandre Julliard : wininet/tests: Remove todo from a succeeding test.
by Alexandre Julliard 17 Feb '16
by Alexandre Julliard 17 Feb '16
17 Feb '16
1
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Charles Davis : gdi32: Declare our intent explicitly to the compiler.
by Alexandre Julliard 17 Feb '16
by Alexandre Julliard 17 Feb '16
17 Feb '16
1
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Charles Davis : mscoree: Improve RuntimeHost_Invoke()' s error output a bit.
by Alexandre Julliard 17 Feb '16
by Alexandre Julliard 17 Feb '16
17 Feb '16
1
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Henri Verbeet : wined3d: Allocate the sub_resources array as part of the texture.
by Alexandre Julliard 17 Feb '16
by Alexandre Julliard 17 Feb '16
17 Feb '16
1
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Stefan Dösinger : wined3d: Store texture sub-resources as structures containing resource pointers.
by Alexandre Julliard 17 Feb '16
by Alexandre Julliard 17 Feb '16
17 Feb '16
1
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Henri Verbeet : wined3d: Introduce wined3d_texture_get_sub_resource_parent ().
by Alexandre Julliard 17 Feb '16
by Alexandre Julliard 17 Feb '16
17 Feb '16
1
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Henri Verbeet : ddraw: Use wined3d_texture_get_sub_resource_parent() in ddraw_surface_create().
by Alexandre Julliard 17 Feb '16
by Alexandre Julliard 17 Feb '16
17 Feb '16
1
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Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_GetBackBuffer().
by Alexandre Julliard 17 Feb '16
by Alexandre Julliard 17 Feb '16
17 Feb '16
1
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Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_create_surface().
by Alexandre Julliard 17 Feb '16
by Alexandre Julliard 17 Feb '16
17 Feb '16
1
0