29 Mar '16
1
0
Matteo Bruni : wined3d: Don' t set legacy light and texture environment state on core profile contexts.
by Alexandre Julliard 29 Mar '16
by Alexandre Julliard 29 Mar '16
29 Mar '16
1
0
Matteo Bruni : wined3d: Disable ARB_point_sprite on core profile contexts.
by Alexandre Julliard 29 Mar '16
by Alexandre Julliard 29 Mar '16
29 Mar '16
1
0
Matteo Bruni : wined3d: Don' t try to set line stippling on core profile contexts.
by Alexandre Julliard 29 Mar '16
by Alexandre Julliard 29 Mar '16
29 Mar '16
1
0
29 Mar '16
1
0
Nikolay Sivov : d2d1: Don' t use render target pointer directly in bitmap initialization helpers.
by Alexandre Julliard 29 Mar '16
by Alexandre Julliard 29 Mar '16
29 Mar '16
1
0
1
0
1
0
Henri Verbeet : wined3d: Get resource info from the texture in surface_load_location().
by Alexandre Julliard 29 Mar '16
by Alexandre Julliard 29 Mar '16
29 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in swapchain_blit().
by Alexandre Julliard 29 Mar '16
by Alexandre Julliard 29 Mar '16
29 Mar '16
1
0