Józef Kucia : wined3d: Recognize SM5 dcl_output_control_point_count opcode.
by Alexandre Julliard 30 Mar '16
by Alexandre Julliard 30 Mar '16
30 Mar '16
1
0
Nikolay Sivov : d2d1/tests: Basic test for ID2D1DCRenderTarget creation.
by Alexandre Julliard 30 Mar '16
by Alexandre Julliard 30 Mar '16
30 Mar '16
1
0
Henri Verbeet : wined3d: Use wined3d_texture_blt() in swapchain_gl_present ().
by Alexandre Julliard 30 Mar '16
by Alexandre Julliard 30 Mar '16
30 Mar '16
1
0
Henri Verbeet : wined3d: Store the context' s current rendertarget as a texture and sub-resource index.
by Alexandre Julliard 30 Mar '16
by Alexandre Julliard 30 Mar '16
30 Mar '16
1
0
Henri Verbeet : wined3d: Simplify checking if the released resource is in use as a rendertarget in device_resource_released ().
by Alexandre Julliard 30 Mar '16
by Alexandre Julliard 30 Mar '16
30 Mar '16
1
0
Henri Verbeet : wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
by Alexandre Julliard 30 Mar '16
by Alexandre Julliard 30 Mar '16
30 Mar '16
1
0
Henri Verbeet : wined3d: Get rid of the d3d_surface and d3d_texture debug channels.
by Alexandre Julliard 30 Mar '16
by Alexandre Julliard 30 Mar '16
30 Mar '16
1
0
Francois Gouget : testbot/TestAgent: Unify support for the old and new Wait RPCs.
by Alexandre Julliard 29 Mar '16
by Alexandre Julliard 29 Mar '16
29 Mar '16
1
0
Iván Matellanes : msvcirt: Avoid superfluous comparison in some compilers.
by Alexandre Julliard 29 Mar '16
by Alexandre Julliard 29 Mar '16
29 Mar '16
1
0
Alexandre Julliard : user32: Use kernel32 functions for character types and case conversions.
by Alexandre Julliard 29 Mar '16
by Alexandre Julliard 29 Mar '16
29 Mar '16
1
0