23 Mar '16
1
0
23 Mar '16
1
0
23 Mar '16
1
0
Józef Kucia : wined3d: Use dcl_sampler to determine if shadow sampler is needed.
by Alexandre Julliard 23 Mar '16
by Alexandre Julliard 23 Mar '16
23 Mar '16
1
0
1
0
Henri Verbeet : ddraw/tests: Get rid of the unused "d3d" variable in test_shademode().
by Alexandre Julliard 23 Mar '16
by Alexandre Julliard 23 Mar '16
23 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in surface_blt_to_drawable().
by Alexandre Julliard 23 Mar '16
by Alexandre Julliard 23 Mar '16
23 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in surface_blt_special().
by Alexandre Julliard 23 Mar '16
by Alexandre Julliard 23 Mar '16
23 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in surface_depth_blt().
by Alexandre Julliard 23 Mar '16
by Alexandre Julliard 23 Mar '16
23 Mar '16
1
0
Stefan Dösinger : wined3d: Avoid storing a rectangle pointer in struct wined3d_cs_set_scissor_rect.
by Alexandre Julliard 23 Mar '16
by Alexandre Julliard 23 Mar '16
23 Mar '16
1
0