Jacek Caban : jscript: Removed no longer used argument from exec_source.
by Alexandre Julliard 24 Mar '16
by Alexandre Julliard 24 Mar '16
24 Mar '16
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24 Mar '16
1
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Matteo Bruni : d3d10core/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
by Alexandre Julliard 24 Mar '16
by Alexandre Julliard 24 Mar '16
24 Mar '16
1
0
Nikolay Sivov : xmllite/writer: Make it possible to use WriteRaw() multiple times.
by Alexandre Julliard 24 Mar '16
by Alexandre Julliard 24 Mar '16
24 Mar '16
1
0
Matteo Bruni : wined3d: Emulate luminance texture formats on core profile.
by Alexandre Julliard 24 Mar '16
by Alexandre Julliard 24 Mar '16
24 Mar '16
1
0
Henri Verbeet : dxgi: Simplify the shader model comparison in dxgi_check_feature_level_support( ).
by Alexandre Julliard 24 Mar '16
by Alexandre Julliard 24 Mar '16
24 Mar '16
1
0
Henri Verbeet : d3d11: Use %#x for tracing the feature level in layer_set_feature_level().
by Alexandre Julliard 24 Mar '16
by Alexandre Julliard 24 Mar '16
24 Mar '16
1
0
Henri Verbeet : wined3d: Get the framebuffer height from the view in shader_glsl_load_constants().
by Alexandre Julliard 24 Mar '16
by Alexandre Julliard 24 Mar '16
24 Mar '16
1
0
Henri Verbeet : wined3d: Pass a texture instead of a surface to context_create().
by Alexandre Julliard 24 Mar '16
by Alexandre Julliard 24 Mar '16
24 Mar '16
1
0
Henri Verbeet : wined3d: Introduce wined3d_texture_get_gl_buffer().
by Alexandre Julliard 24 Mar '16
by Alexandre Julliard 24 Mar '16
24 Mar '16
1
0