04 Mar '16
1
0
04 Mar '16
1
0
Paul Gofman : d3dx9: Implement light and material effect states application.
by Alexandre Julliard 04 Mar '16
by Alexandre Julliard 04 Mar '16
04 Mar '16
1
0
Paul Gofman : d3dx9: Implement shader constants effect states application.
by Alexandre Julliard 04 Mar '16
by Alexandre Julliard 04 Mar '16
04 Mar '16
1
0
Paul Gofman : d3dx9: Implement sampler and texture effect states application.
by Alexandre Julliard 04 Mar '16
by Alexandre Julliard 04 Mar '16
04 Mar '16
1
0
04 Mar '16
1
0
1
0
Michael Stefaniuc : d3dx9/tests: Avoid using an empty rect for a test.
by Alexandre Julliard 04 Mar '16
by Alexandre Julliard 04 Mar '16
04 Mar '16
1
0
Michael Stefaniuc : d3dx9/tests: Use SetRectEmpty() instead of open coding it.
by Alexandre Julliard 04 Mar '16
by Alexandre Julliard 04 Mar '16
04 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in arbfp_blit_set().
by Alexandre Julliard 04 Mar '16
by Alexandre Julliard 04 Mar '16
04 Mar '16
1
0