11 Apr '16
1
0
Henri Verbeet : wined3d: Don' t evict mapped resources in wined3d_device_evict_managed_resources().
by Alexandre Julliard 11 Apr '16
by Alexandre Julliard 11 Apr '16
11 Apr '16
1
0
Henri Verbeet : wined3d: Store sub-resource map counts in the sub-resource structure.
by Alexandre Julliard 11 Apr '16
by Alexandre Julliard 11 Apr '16
11 Apr '16
1
0
1
0
Henri Verbeet : ddraw/tests: Add some more surface GetDC() tests to test_getdc().
by Alexandre Julliard 11 Apr '16
by Alexandre Julliard 11 Apr '16
11 Apr '16
1
0
Henri Verbeet : d3d9/tests: Add some more surface GetDC() tests to test_getdc().
by Alexandre Julliard 11 Apr '16
by Alexandre Julliard 11 Apr '16
11 Apr '16
1
0
Stefan Dösinger : wined3d: Discard default pool surfaces on unload.
by Alexandre Julliard 11 Apr '16
by Alexandre Julliard 11 Apr '16
11 Apr '16
1
0
Nikolay Sivov : dwrite/tests: Test underline/ strikethrough metrics for all system fonts.
by Alexandre Julliard 11 Apr '16
by Alexandre Julliard 11 Apr '16
11 Apr '16
1
0
Nikolay Sivov : dwrite: Always return non-zero metrics for strikethrough/ underline thickness.
by Alexandre Julliard 11 Apr '16
by Alexandre Julliard 11 Apr '16
11 Apr '16
1
0
Rodrigo Rivas Costa : user32: Make DeferWindowPos() fail on invalid window handles.
by Alexandre Julliard 11 Apr '16
by Alexandre Julliard 11 Apr '16
11 Apr '16
1
0