1
0
Henri Verbeet : wined3d: Avoid surface_from_resource() in device_load_logo ().
by Alexandre Julliard 01 Apr '16
by Alexandre Julliard 01 Apr '16
01 Apr '16
1
0
Henri Verbeet : wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
by Alexandre Julliard 01 Apr '16
by Alexandre Julliard 01 Apr '16
01 Apr '16
1
0
Henri Verbeet : wined3d: Avoid surface_from_resource() in wined3d_device_update_texture().
by Alexandre Julliard 01 Apr '16
by Alexandre Julliard 01 Apr '16
01 Apr '16
1
0
Henri Verbeet : wined3d: Avoid surface_from_resource() in swapchain_gl_present().
by Alexandre Julliard 01 Apr '16
by Alexandre Julliard 01 Apr '16
01 Apr '16
1
0
Henri Verbeet : wined3d: Avoid surface_from_resource() in swapchain_gdi_frontbuffer_updated().
by Alexandre Julliard 01 Apr '16
by Alexandre Julliard 01 Apr '16
01 Apr '16
1
0
01 Apr '16
1
0
Nikolay Sivov : d2d1: Move brush creation helpers to common location.
by Alexandre Julliard 01 Apr '16
by Alexandre Julliard 01 Apr '16
01 Apr '16
1
0
1
0
Matteo Bruni : ddraw/tests: Add a test for color varyings clamping.
by Alexandre Julliard 01 Apr '16
by Alexandre Julliard 01 Apr '16
01 Apr '16
1
0