Henri Verbeet : wined3d: Get rid of the redundant "output_signature" parameter to shader_set_function().
by Alexandre Julliard 24 May '16
by Alexandre Julliard 24 May '16
24 May '16
1
0
Henri Verbeet : wined3d: Store shader signatures directly in struct wined3d_shader_desc.
by Alexandre Julliard 24 May '16
by Alexandre Julliard 24 May '16
24 May '16
1
0
24 May '16
1
0
24 May '16
1
0
24 May '16
1
0
24 May '16
1
0
Józef Kucia : d3d9: Check if valid vertex declaration is set before issuing draw call.
by Alexandre Julliard 24 May '16
by Alexandre Julliard 24 May '16
24 May '16
1
0
Józef Kucia : wined3d: Allow draw calls without vertex declaration.
by Alexandre Julliard 24 May '16
by Alexandre Julliard 24 May '16
24 May '16
1
0
Józef Kucia : d3d11/tests: Add test showing that inputs aren't matched with outputs.
by Alexandre Julliard 24 May '16
by Alexandre Julliard 24 May '16
24 May '16
1
0
Józef Kucia : d3d10core/tests: Add test showing that inputs aren't matched with outputs.
by Alexandre Julliard 24 May '16
by Alexandre Julliard 24 May '16
24 May '16
1
0