Henri Verbeet : d3d11: Use wined3d_resource_unmap() in d3d10_buffer_Unmap( ).
by Alexandre Julliard 31 Aug '16
by Alexandre Julliard 31 Aug '16
31 Aug '16
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Henri Verbeet : wined3d: Use resource mapping functions in process_vertices_strided().
by Alexandre Julliard 31 Aug '16
by Alexandre Julliard 31 Aug '16
31 Aug '16
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Henri Verbeet : ddraw: Use resource mapping functions in d3d_device7_DrawPrimitive().
by Alexandre Julliard 31 Aug '16
by Alexandre Julliard 31 Aug '16
31 Aug '16
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Henri Verbeet : ddraw: Use resource mapping functions in d3d_device7_DrawIndexedPrimitive().
by Alexandre Julliard 31 Aug '16
by Alexandre Julliard 31 Aug '16
31 Aug '16
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Jacek Caban : d3d10: Removed no loner needed wine_rb_init error handling.
by Alexandre Julliard 31 Aug '16
by Alexandre Julliard 31 Aug '16
31 Aug '16
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Jacek Caban : d3d11: Removed no longer needed wine_rb_init error handling.
by Alexandre Julliard 31 Aug '16
by Alexandre Julliard 31 Aug '16
31 Aug '16
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Alexandre Julliard : server: Notify all listeners when the contents of the clipboard have changed.
by Alexandre Julliard 30 Aug '16
by Alexandre Julliard 30 Aug '16
30 Aug '16
1
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Alexandre Julliard : server: Add a helper function to validate a window handle.
by Alexandre Julliard 30 Aug '16
by Alexandre Julliard 30 Aug '16
30 Aug '16
1
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Alexandre Julliard : server: Avoid some compiler warnings when EWOULDBLOCK == EAGAIN.
by Alexandre Julliard 30 Aug '16
by Alexandre Julliard 30 Aug '16
30 Aug '16
1
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Henri Verbeet : d3d9: Use wined3d_resource_map() in d3d9_vertexbuffer_Lock ().
by Alexandre Julliard 30 Aug '16
by Alexandre Julliard 30 Aug '16
30 Aug '16
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