04 Aug '16
1
0
04 Aug '16
1
0
Henri Verbeet : wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt().
by Alexandre Julliard 04 Aug '16
by Alexandre Julliard 04 Aug '16
04 Aug '16
1
0
Henri Verbeet : wined3d: Use wined3d_texture_load_location() in swapchain_blit().
by Alexandre Julliard 04 Aug '16
by Alexandre Julliard 04 Aug '16
04 Aug '16
1
0
Henri Verbeet : wined3d: Use wined3d_texture_load_location() in wined3d_swapchain_rotate().
by Alexandre Julliard 04 Aug '16
by Alexandre Julliard 04 Aug '16
04 Aug '16
1
0
Henri Verbeet : wined3d: Use wined3d_texture_load_location() in swapchain_gl_present().
by Alexandre Julliard 04 Aug '16
by Alexandre Julliard 04 Aug '16
04 Aug '16
1
0
Henri Verbeet : wined3d: Use wined3d_texture_load_location() in swapchain_gl_frontbuffer_updated().
by Alexandre Julliard 04 Aug '16
by Alexandre Julliard 04 Aug '16
04 Aug '16
1
0
Sebastian Lackner : xaudio2_7: Only declare debug channel when needed.
by Alexandre Julliard 04 Aug '16
by Alexandre Julliard 04 Aug '16
04 Aug '16
1
0
04 Aug '16
1
0
04 Aug '16
1
0