27 Feb '17
1
0
Józef Kucia : wined3d: Allow swizzle on vThreadIDInGroupFlattened register.
by Alexandre Julliard 27 Feb '17
by Alexandre Julliard 27 Feb '17
27 Feb '17
1
0
Józef Kucia : wined3d: Use GL_ARB_shading_language_420pack for swizzle operations on scalars.
by Alexandre Julliard 27 Feb '17
by Alexandre Julliard 27 Feb '17
27 Feb '17
1
0
Józef Kucia : wined3d: Implement [imm_]atomic_{umax, umin} instructions for unsigned integers.
by Alexandre Julliard 27 Feb '17
by Alexandre Julliard 27 Feb '17
27 Feb '17
1
0
Józef Kucia : wined3d: Implement [imm_]atomic_{imax, imin} instructions for signed integers.
by Alexandre Julliard 27 Feb '17
by Alexandre Julliard 27 Feb '17
27 Feb '17
1
0
Józef Kucia : wined3d: Do not crash when attempting to issue draw call with no attachments.
by Alexandre Julliard 27 Feb '17
by Alexandre Julliard 27 Feb '17
27 Feb '17
1
0
Henri Verbeet : wined3d: Get rid of some redundant "texture" accesses in texture_resource_sub_resource_map().
by Alexandre Julliard 27 Feb '17
by Alexandre Julliard 27 Feb '17
27 Feb '17
1
0
Henri Verbeet : wined3d: Do not record the GL primitive type in stateblocks.
by Alexandre Julliard 27 Feb '17
by Alexandre Julliard 27 Feb '17
27 Feb '17
1
0
Henri Verbeet : wined3d: Pass the primitive type to wined3d_cs_emit_draw() .
by Alexandre Julliard 27 Feb '17
by Alexandre Julliard 27 Feb '17
27 Feb '17
1
0
Henri Verbeet : wined3d: Use the command stream state in device_clear_render_targets().
by Alexandre Julliard 27 Feb '17
by Alexandre Julliard 27 Feb '17
27 Feb '17
1
0