Henri Verbeet : wined3d: Copy the shader byte-code before initialising the front-end.
by Alexandre Julliard 23 Feb '17
by Alexandre Julliard 23 Feb '17
23 Feb '17
1
0
Henri Verbeet : wined3d: Validate WINED3D_LOCATION_BUFFER on WINED3D_MAP_DISCARD buffer maps.
by Alexandre Julliard 23 Feb '17
by Alexandre Julliard 23 Feb '17
23 Feb '17
1
0
23 Feb '17
1
0
Henri Verbeet : d2d1: Create open, hollow geometry in d2d_d3d_render_target_DrawLine().
by Alexandre Julliard 23 Feb '17
by Alexandre Julliard 23 Feb '17
23 Feb '17
1
0
1
0
Alexandre Julliard : include: Add back a typecast that's needed for C++.
by Alexandre Julliard 23 Feb '17
by Alexandre Julliard 23 Feb '17
23 Feb '17
1
0
23 Feb '17
1
0
23 Feb '17
1
0
André Hentschel : wintrust: Fix CryptCATAdminAcquireContext spec file entry.
by Alexandre Julliard 23 Feb '17
by Alexandre Julliard 23 Feb '17
23 Feb '17
1
0
23 Feb '17
1
0