Józef Kucia : wined3d: Load unordered access resources before binding shader resources.
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Józef Kucia : wined3d: Do not try to invalidate compute states for freshly created contexts.
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Józef Kucia : wined3d: Do not read rev_tex_unit_mapping for texture units >= MAX_COMBINED_SAMPLERS.
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Józef Kucia : wined3d: Allocate "context-> texture_type" dynamically.
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Józef Kucia : wined3d: Introduce wined3d_device_set_cs_resource_view().
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_CSSetShaderResources().
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
22 Feb '17
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_CSSetSamplers().
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Józef Kucia : wined3d: Allocate texture binding set for compute pipeline.
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Henri Verbeet : wined3d: Return a BOOL from surface_load_location().
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0