Henri Verbeet : wined3d: Return a failure if the location couldn' t be loaded in surface_load_sysmem().
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Henri Verbeet : wined3d: Check for depth/ stencil surfaces in individual surface location loaders.
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Henri Verbeet : wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float().
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Francois Gouget : testbot/WineRunTask: Don' t complain about unreported failures for timeouts.
by Alexandre Julliard 22 Feb '17
by Alexandre Julliard 22 Feb '17
22 Feb '17
1
0
Bruno Jesus : winemp3.acm: Fixes compilation for older mpg123 library versions.
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
0
Stefan Dösinger : d3d8/tests: Work around a r500 Windows point sprite bug.
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
0
Stefan Dösinger : d3d9/tests: Work around a r500 Windows point sprite bug.
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
0
21 Feb '17
1
0
Józef Kucia : wined3d: Get rid of shader_glsl_get_version_declaration().
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
0
Józef Kucia : wined3d: Request compatibility profile in GLSL for legacy contexts.
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
0