Józef Kucia : d3d11/tests: Add basic test for texturing on feature level 9.
by Alexandre Julliard 15 Mar '17
by Alexandre Julliard 15 Mar '17
15 Mar '17
1
0
Matteo Bruni : ddraw: Take user clip planes into account in d3d7 ComputeSphereVisibility().
by Alexandre Julliard 14 Mar '17
by Alexandre Julliard 14 Mar '17
14 Mar '17
1
0
Matteo Bruni : ddraw/tests: Cleanup and extend d3d7 ComputeSphereVisibility() tests.
by Alexandre Julliard 14 Mar '17
by Alexandre Julliard 14 Mar '17
14 Mar '17
1
0
Matteo Bruni : ddraw: Fix d3d6 version of ComputeSphereVisibility().
by Alexandre Julliard 14 Mar '17
by Alexandre Julliard 14 Mar '17
14 Mar '17
1
0
Matteo Bruni : ddraw/tests: Port test_compute_sphere_visibility() to ddraw4.
by Alexandre Julliard 14 Mar '17
by Alexandre Julliard 14 Mar '17
14 Mar '17
1
0
14 Mar '17
1
0
Józef Kucia : wined3d: Use layout qualifiers to bind GLSL uniform blocks.
by Alexandre Julliard 14 Mar '17
by Alexandre Julliard 14 Mar '17
14 Mar '17
1
0
Józef Kucia : wined3d: Do not use texture unit mapping for SM4+ shaders.
by Alexandre Julliard 14 Mar '17
by Alexandre Julliard 14 Mar '17
14 Mar '17
1
0
Józef Kucia : wined3d: Allow using more than MAX_COMBINED_SAMPLERS texture image units.
by Alexandre Julliard 14 Mar '17
by Alexandre Julliard 14 Mar '17
14 Mar '17
1
0
Józef Kucia : wined3d: Introduce context_get_tex_unit_mapping() helper function.
by Alexandre Julliard 14 Mar '17
by Alexandre Julliard 14 Mar '17
14 Mar '17
1
0