Nikolay Sivov : comdlg32: Take nMaxFile into account when converting A->W.
by Alexandre Julliard 13 Mar '17
by Alexandre Julliard 13 Mar '17
13 Mar '17
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0
Nikolay Sivov : xmllite/reader: Enter error state on parsing error.
by Alexandre Julliard 13 Mar '17
by Alexandre Julliard 13 Mar '17
13 Mar '17
1
0
Nikolay Sivov : xmllite/reader: Reset reader nesting depth on error.
by Alexandre Julliard 13 Mar '17
by Alexandre Julliard 13 Mar '17
13 Mar '17
1
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Józef Kucia : wined3d: Simplify computation of " num_textures_used" in ATI fragment pipeline.
by Alexandre Julliard 13 Mar '17
by Alexandre Julliard 13 Mar '17
13 Mar '17
1
0
Józef Kucia : wined3d: Get rid of incorrect usage of "tex_unit_map".
by Alexandre Julliard 13 Mar '17
by Alexandre Julliard 13 Mar '17
13 Mar '17
1
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Józef Kucia : wined3d: Move legacy texture image unit range allocation to wined3d_gl_limits_get_texture_unit_range ().
by Alexandre Julliard 13 Mar '17
by Alexandre Julliard 13 Mar '17
13 Mar '17
1
0
Józef Kucia : wined3d: Introduce shader_glsl_load_program_resources() helper function.
by Alexandre Julliard 13 Mar '17
by Alexandre Julliard 13 Mar '17
13 Mar '17
1
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Jacek Caban : wininet: Always use non-blocking reads in HTTP_ReceiveRequestData.
by Alexandre Julliard 13 Mar '17
by Alexandre Julliard 13 Mar '17
13 Mar '17
1
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Jacek Caban : wininet: Get rid of no longer needed get_avail_data from data stream implementations.
by Alexandre Julliard 13 Mar '17
by Alexandre Julliard 13 Mar '17
13 Mar '17
1
0
Nikolay Sivov : dwrite: Added support for oblique simulation in bitmap rendering mode.
by Alexandre Julliard 13 Mar '17
by Alexandre Julliard 13 Mar '17
13 Mar '17
1
0