30 Mar '17
1
0
Józef Kucia : wined3d: Pause transform feedback between draw calls.
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Józef Kucia : wined3d: Resume transform feedback after geometry shader switch.
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Nikolay Sivov : dwrite: Simplify requested texture type validation in IDWriteGlyphRunAnalysis.
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Nikolay Sivov : dwrite: Allocate glyph buffer once per run rendering pass.
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Nikolay Sivov : dwrite/tests: Test glyph count for each DrawGlyphRun().
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Nikolay Sivov : dwrite: Fix off by one error in glyph count adjustment.
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Jacek Caban : kernel32: Use default buffer size in CreatePipe if 0 was passed.
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Huw Davies : user32: Don' t finish tracking when the menu borders or scroll arrows are clicked.
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Henri Verbeet : wined3d: Only drop WINED3D_MAP_DISCARD right before mapping the buffer object in wined3d_buffer_map ().
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0