Henri Verbeet : ddraw: Implement depth/ colour fills on top of wined3d_device_clear_rendertarget_view().
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Henri Verbeet : wined3d: Remove WINED3D_BLT_COLOR_FILL support from wined3d_texture_blit().
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Henri Verbeet : wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit().
by Alexandre Julliard 30 Mar '17
by Alexandre Julliard 30 Mar '17
30 Mar '17
1
0
Nikolay Sivov : comctl32/tests: Fully initialize message tests data.
by Alexandre Julliard 29 Mar '17
by Alexandre Julliard 29 Mar '17
29 Mar '17
1
0
Józef Kucia : wined3d: Exit early in shader_glsl_init_transform_feedback() if stream output is disabled.
by Alexandre Julliard 29 Mar '17
by Alexandre Julliard 29 Mar '17
29 Mar '17
1
0
Józef Kucia : wined3d: Acquire stream output buffers for draw calls.
by Alexandre Julliard 29 Mar '17
by Alexandre Julliard 29 Mar '17
29 Mar '17
1
0
1
0
Józef Kucia : d3d11: Replace another magic number with D3D10_SO_BUFFER_SLOT_COUNT.
by Alexandre Julliard 29 Mar '17
by Alexandre Julliard 29 Mar '17
29 Mar '17
1
0
1
0
29 Mar '17
1
0