Sebastian Lackner : wined3d: Release resources on error in wined3d_cs_exec_blt_sub_resource.
by Alexandre Julliard 20 Apr '17
by Alexandre Julliard 20 Apr '17
20 Apr '17
1
0
Sebastian Lackner : wined3d: Fix double free in geometry_shader_init.
by Alexandre Julliard 20 Apr '17
by Alexandre Julliard 20 Apr '17
20 Apr '17
1
0
Józef Kucia : wined3d: Formalize requirements for layout qualifiers.
by Alexandre Julliard 20 Apr '17
by Alexandre Julliard 20 Apr '17
20 Apr '17
1
0
Józef Kucia : wined3d: Avoid multiple layout qualifiers for uniform blocks.
by Alexandre Julliard 20 Apr '17
by Alexandre Julliard 20 Apr '17
20 Apr '17
1
0
Józef Kucia : wined3d: Use layout binding qualifiers with legacy contexts.
by Alexandre Julliard 20 Apr '17
by Alexandre Julliard 20 Apr '17
20 Apr '17
1
0
20 Apr '17
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_HSSetShader().
by Alexandre Julliard 20 Apr '17
by Alexandre Julliard 20 Apr '17
20 Apr '17
1
0
Józef Kucia : wined3d: Introduce wined3d_device_set_domain_shader().
by Alexandre Julliard 20 Apr '17
by Alexandre Julliard 20 Apr '17
20 Apr '17
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_DSSetShader().
by Alexandre Julliard 20 Apr '17
by Alexandre Julliard 20 Apr '17
20 Apr '17
1
0
20 Apr '17
1
0