Alexandre Julliard : server: Implement IOCTL_SERIAL_GET_TIMEOUTS as an ioctl on the server side.
by Alexandre Julliard 05 May '17
by Alexandre Julliard 05 May '17
05 May '17
1
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Alexandre Julliard : server: Implement IOCTL_SERIAL_SET_TIMEOUTS as an ioctl on the server side.
by Alexandre Julliard 05 May '17
by Alexandre Julliard 05 May '17
05 May '17
1
0
Alexandre Julliard : server: Implement IOCTL_SERIAL_SET_WAIT_MASK as an ioctl on the server side.
by Alexandre Julliard 05 May '17
by Alexandre Julliard 05 May '17
05 May '17
1
0
Alexandre Julliard : server: Implement IOCTL_SERIAL_GET_WAIT_MASK as an ioctl on the server side.
by Alexandre Julliard 05 May '17
by Alexandre Julliard 05 May '17
05 May '17
1
0
Alexandre Julliard : server: Store the SERIAL_TIMEOUTS structure directly in the object.
by Alexandre Julliard 05 May '17
by Alexandre Julliard 05 May '17
05 May '17
1
0
Józef Kucia : wined3d: Introduce wined3d_device_get_hs_resource_view().
by Alexandre Julliard 05 May '17
by Alexandre Julliard 05 May '17
05 May '17
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_HSGetShaderResources().
by Alexandre Julliard 05 May '17
by Alexandre Julliard 05 May '17
05 May '17
1
0
Józef Kucia : wined3d: Introduce wined3d_device_get_ds_resource_view().
by Alexandre Julliard 05 May '17
by Alexandre Julliard 05 May '17
05 May '17
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_DSGetShaderResources().
by Alexandre Julliard 05 May '17
by Alexandre Julliard 05 May '17
05 May '17
1
0
05 May '17
1
0