Michael Stefaniuc : dmime/tests: Use simpler variable names in test_InitAudio().
by Alexandre Julliard 04 May '17
by Alexandre Julliard 04 May '17
04 May '17
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04 May '17
1
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Michael Stefaniuc : dmime: Properly use SetCooperativeLevel() on the dsound ifaces we create.
by Alexandre Julliard 04 May '17
by Alexandre Julliard 04 May '17
04 May '17
1
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Paul Gofman : d3dx9/tests: Factor out test_effect_preshader_compare_shader_bytecode() function.
by Alexandre Julliard 04 May '17
by Alexandre Julliard 04 May '17
04 May '17
1
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04 May '17
1
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Paul Gofman : d3dx9: Return shader functions in d3dx9_base_effect_get_pass_desc().
by Alexandre Julliard 04 May '17
by Alexandre Julliard 04 May '17
04 May '17
1
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04 May '17
1
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Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHEvalDirection().
by Alexandre Julliard 04 May '17
by Alexandre Julliard 04 May '17
04 May '17
1
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Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHEvalDirectionalLight().
by Alexandre Julliard 04 May '17
by Alexandre Julliard 04 May '17
04 May '17
1
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Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHEvalHemisphereLight().
by Alexandre Julliard 04 May '17
by Alexandre Julliard 04 May '17
04 May '17
1
0