Henri Verbeet : wined3d: Split combined render target and depth/ stencil clears if needed in ffp_blitter_clear().
by Alexandre Julliard 17 Jul '17
by Alexandre Julliard 17 Jul '17
17 Jul '17
1
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Henri Verbeet : wined3d: Avoid using the CPU blitter for clearing either depth or stencil on combined formats.
by Alexandre Julliard 17 Jul '17
by Alexandre Julliard 17 Jul '17
17 Jul '17
1
0
Henri Verbeet : wined3d: Avoid using the CPU blitter for clearing converted surfaces that aren' t current on the CPU.
by Alexandre Julliard 17 Jul '17
by Alexandre Julliard 17 Jul '17
17 Jul '17
1
0
Henri Verbeet : wined3d: Drop the special case for "converted" surfaces in wined3d_surface_blt().
by Alexandre Julliard 17 Jul '17
by Alexandre Julliard 17 Jul '17
17 Jul '17
1
0
17 Jul '17
1
0
Nikolay Sivov : dwrite: Use antialias mode set for bitmap render target.
by Alexandre Julliard 17 Jul '17
by Alexandre Julliard 17 Jul '17
17 Jul '17
1
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Nikolay Sivov : dwrite: Explicitly check rendering parameters pointer passed to DrawGlyphRun().
by Alexandre Julliard 17 Jul '17
by Alexandre Julliard 17 Jul '17
17 Jul '17
1
0
14 Jul '17
1
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Henri Verbeet : wined3d: Fix the WINED3DFMT_D24_UNORM_S8_UINT entry in wined3d_format_convert_from_float ().
by Alexandre Julliard 14 Jul '17
by Alexandre Julliard 14 Jul '17
14 Jul '17
1
0
14 Jul '17
1
0