28 Jan '19
1
0
Matteo Bruni : d3d9/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
by Alexandre Julliard 28 Jan '19
by Alexandre Julliard 28 Jan '19
28 Jan '19
1
0
Matteo Bruni : d3d9/tests: Test D3D9Ex vertex buffer lock address stability.
by Alexandre Julliard 28 Jan '19
by Alexandre Julliard 28 Jan '19
28 Jan '19
1
0
Matteo Bruni : d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
by Alexandre Julliard 28 Jan '19
by Alexandre Julliard 28 Jan '19
28 Jan '19
1
0
Matteo Bruni : d3d9: Drop map read access from the internal buffers used for user-pointer draws.
by Alexandre Julliard 28 Jan '19
by Alexandre Julliard 28 Jan '19
28 Jan '19
1
0
Matteo Bruni : d3d8: Drop map read access from the internal buffers used for user-pointer draws.
by Alexandre Julliard 28 Jan '19
by Alexandre Julliard 28 Jan '19
28 Jan '19
1
0
Matteo Bruni : ddraw: Drop map read access from the internal buffers used for user-pointer draws.
by Alexandre Julliard 28 Jan '19
by Alexandre Julliard 28 Jan '19
28 Jan '19
1
0
Nikolay Sivov : d3dx9: Use wincodecs directly without initializing COM system.
by Alexandre Julliard 28 Jan '19
by Alexandre Julliard 28 Jan '19
28 Jan '19
1
0
Andrey Gusev : d3dcompiler: Add support for two other versions of ID3D11ShaderReflection.
by Alexandre Julliard 28 Jan '19
by Alexandre Julliard 28 Jan '19
28 Jan '19
1
0
David Adam : d3dx9/tests: Add more tests for D3DXMatrixTransformation().
by Alexandre Julliard 28 Jan '19
by Alexandre Julliard 28 Jan '19
28 Jan '19
1
0