Zebediah Figura : ddraw: Reset the stateblock state before calling wined3d_device_reset().
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
Zebediah Figura : wined3d: Introduce wined3d_stateblock_set_texture().
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetTexture().
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetTexture().
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
Zebediah Figura : ddraw: Handle stateblocks in d3d_device7_SetTexture().
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
1
0
Roman Pišl : rstrtmgr: Fake API implementation by returning success.
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
28 Oct '19
1
0
28 Oct '19
1
0
1
0