1
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Zebediah Figura : strmbase/renderer: Use base filter state change methods.
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
Zebediah Figura : strmbase: Pass a strmbase_pin pointer to QualityControlImpl_Create().
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
Zebediah Figura : strmbase: Retrieve the filter clock from the pin pointer.
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
Zebediah Figura : qcap/audiorecord: Use strmbase state change methods.
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
Zebediah Figura : qedit/samplegrabber: Use strmbase state change methods.
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
1
0
Zebediah Figura : d3d9: Release the recording stateblock before calling wined3d_device_reset().
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
Zebediah Figura : d3d8: Reset the stateblock state before calling wined3d_device_reset().
by Alexandre Julliard 28 Oct '19
by Alexandre Julliard 28 Oct '19
28 Oct '19
1
0
28 Oct '19
1
0