Zebediah Figura : d3d11/tests: Test creating and rendering to a swapchain on the desktop window.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Zebediah Figura : d3d10core/tests: Test creating and rendering to a swapchain on the desktop window.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Zebediah Figura : d3d9/tests: Test creating and rendering to a swapchain on the desktop window.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Zebediah Figura : d3d8/tests: Test creating and rendering to a swapchain on the desktop window.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Paul Gofman : ddraw: Store _TEXTUREMAPBLEND state instead of guessing it from wined3d states.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Paul Gofman : ddraw: Turn off legacy texture blending in d3d_device3_SetTextureStageState().
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Paul Gofman : ddraw: Do not modify any states for _TEXTUREMAPBLEND if application sets the same value.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_arb_ps_local_constants().
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_arb_vs_local_constants().
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_arb_load_constants_internal ().
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0