Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to find_arb_pshader().
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Henri Verbeet : wined3d: Merge the wined3d_texture_gl texture ops implementations.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Zebediah Figura : quartz/systemclock: Create the advise thread after the events it depends on.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Zebediah Figura : strmbase/transform: Store the pins inline in the TransformFilter structure.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
21 Jun '19
1
0
Zebediah Figura : strmbase/renderer: Store the sink pin inline in the BaseRenderer structure.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
Zebediah Figura : quartz/filtergraph: Add tests for asynchronous state change.
by Alexandre Julliard 21 Jun '19
by Alexandre Julliard 21 Jun '19
21 Jun '19
1
0
1
0
1
0
20 Jun '19
1
0