Huw Davies : gdi32: Use the correct type for the final parameter of FSOpenResourceFile().
by Alexandre Julliard 31 Jul '19
by Alexandre Julliard 31 Jul '19
31 Jul '19
1
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Henri Verbeet : wined3d: Acquire a context for the front buffer in swapchain_gl_present().
by Alexandre Julliard 31 Jul '19
by Alexandre Julliard 31 Jul '19
31 Jul '19
1
0
Henri Verbeet : wined3d: Acquire front-buffer contexts when blitting to the drawable in texture2d_blt_fbo ().
by Alexandre Julliard 31 Jul '19
by Alexandre Julliard 31 Jul '19
31 Jul '19
1
0
Henri Verbeet : wined3d: Don' t acquire a context in wined3d_texture_load_drawable().
by Alexandre Julliard 31 Jul '19
by Alexandre Julliard 31 Jul '19
31 Jul '19
1
0
Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to arbfp_free_ffpshader().
by Alexandre Julliard 31 Jul '19
by Alexandre Julliard 31 Jul '19
31 Jul '19
1
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Henri Verbeet : wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable().
by Alexandre Julliard 31 Jul '19
by Alexandre Julliard 31 Jul '19
31 Jul '19
1
0
Kristján Gerhardsson : wined3d: Add GPU information for various Mac GPUs.
by Alexandre Julliard 31 Jul '19
by Alexandre Julliard 31 Jul '19
31 Jul '19
1
0
Henri Verbeet : wined3d: Setup/ restore fullscreen window state inside wined3d.
by Alexandre Julliard 31 Jul '19
by Alexandre Julliard 31 Jul '19
31 Jul '19
1
0
Henri Verbeet : wined3d: Filter messages per-window instead of per-device.
by Alexandre Julliard 31 Jul '19
by Alexandre Julliard 31 Jul '19
31 Jul '19
1
0
1
0