Chip Davis : ntdll: Implement RtlCaptureStackBackTrace() for x86_64.
by Alexandre Julliard 01 Aug '19
by Alexandre Julliard 01 Aug '19
01 Aug '19
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Chip Davis : ntdll: Move SetThreadExecutionState() implementation to ntdll.
by Alexandre Julliard 01 Aug '19
by Alexandre Julliard 01 Aug '19
01 Aug '19
1
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1
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to atifs_free_ffpshader().
by Alexandre Julliard 01 Aug '19
by Alexandre Julliard 01 Aug '19
01 Aug '19
1
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Henri Verbeet : wined3d: Store a wined3d_context_gl structure in struct glsl_ffp_destroy_ctx.
by Alexandre Julliard 01 Aug '19
by Alexandre Julliard 01 Aug '19
01 Aug '19
1
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to glsl_free_blitter_program().
by Alexandre Julliard 01 Aug '19
by Alexandre Julliard 01 Aug '19
01 Aug '19
1
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Henri Verbeet : wined3d: Pass a wined3d_context structure to fragment_pipeline.enable_extension().
by Alexandre Julliard 01 Aug '19
by Alexandre Julliard 01 Aug '19
01 Aug '19
1
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Henri Verbeet : wined3d: Rename wined3d_window_state_restore_from_fullscreen() to wined3d_swapchain_state_restore_from_fullscreen().
by Alexandre Julliard 01 Aug '19
by Alexandre Julliard 01 Aug '19
01 Aug '19
1
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Henri Verbeet : wined3d: Replace wined3d_swapchain_resize_target() with wined3d_swapchain_state_resize_target().
by Alexandre Julliard 01 Aug '19
by Alexandre Julliard 01 Aug '19
01 Aug '19
1
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01 Aug '19
1
0