Nikolay Sivov : d3d10/effect: Use separate enum to describe property container.
by Alexandre Julliard 01 Oct '21
by Alexandre Julliard 01 Oct '21
01 Oct '21
1
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Nikolay Sivov : d3d10/effect: Make it clear which assignment types are supported in state groups.
by Alexandre Julliard 01 Oct '21
by Alexandre Julliard 01 Oct '21
01 Oct '21
1
0
Nikolay Sivov : d3d10/effect: Remove a bit of a dead code for semantic handling, for anonymous shader variables.
by Alexandre Julliard 01 Oct '21
by Alexandre Julliard 01 Oct '21
01 Oct '21
1
0
Zebediah Figura : winegstreamer: Move the GstAutoplugSelectResult definition to wg_parser.c.
by Alexandre Julliard 01 Oct '21
by Alexandre Julliard 01 Oct '21
01 Oct '21
1
0
01 Oct '21
1
0
01 Oct '21
1
0
Jacek Caban : gdi32: Use NtAllocateVirtualMemory to allocate GDI_SHARED_MEMORY.
by Alexandre Julliard 01 Oct '21
by Alexandre Julliard 01 Oct '21
01 Oct '21
1
0
01 Oct '21
1
0
Zhiyi Zhang : comctl32/button: Do not restore push button font after themed painting.
by Alexandre Julliard 01 Oct '21
by Alexandre Julliard 01 Oct '21
01 Oct '21
1
0
Zhiyi Zhang : comctl32/button: Do not restore checkbox font after themed painting.
by Alexandre Julliard 01 Oct '21
by Alexandre Julliard 01 Oct '21
01 Oct '21
1
0