Alexandre Julliard : include: Add prototypes for the byteswap functions.
by Alexandre Julliard 13 Oct '21
by Alexandre Julliard 13 Oct '21
13 Oct '21
1
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Alexandre Julliard : include: Add a define to enable fastcall wrappers, similar to the thiscall one.
by Alexandre Julliard 13 Oct '21
by Alexandre Julliard 13 Oct '21
13 Oct '21
1
0
Alex Henrie : winemenubuilder: Introduce a reg_enum_keyW helper function.
by Alexandre Julliard 13 Oct '21
by Alexandre Julliard 13 Oct '21
13 Oct '21
1
0
Eduard Permyakov : wbemprox: Add 'Manufacturer' and 'Name' properties to Win32_PnPEntity class.
by Alexandre Julliard 13 Oct '21
by Alexandre Julliard 13 Oct '21
13 Oct '21
1
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Nikolay Sivov : d3d10/effect: Use shader variable directly from pass structure on Apply().
by Alexandre Julliard 13 Oct '21
by Alexandre Julliard 13 Oct '21
13 Oct '21
1
0
13 Oct '21
1
0
Nikolay Sivov : d3d10/effect: Use separate structure for annotations array.
by Alexandre Julliard 13 Oct '21
by Alexandre Julliard 13 Oct '21
13 Oct '21
1
0
Nikolay Sivov : d3d10/effect: Handle static variable assignments for object fields in state objects.
by Alexandre Julliard 13 Oct '21
by Alexandre Julliard 13 Oct '21
13 Oct '21
1
0
Nikolay Sivov : d3d10/effect: Add support for constant index and anonymous shader values in assignment parsing helper.
by Alexandre Julliard 13 Oct '21
by Alexandre Julliard 13 Oct '21
13 Oct '21
1
0
Nikolay Sivov : d3d10/effect: Consolidate state objects and passes property information.
by Alexandre Julliard 13 Oct '21
by Alexandre Julliard 13 Oct '21
13 Oct '21
1
0