Conor McCarthy : vkd3d-shader/spirv: Correctly handle bit shifts greater than 31 bits.
by Alexandre Julliard 12 Oct '21
by Alexandre Julliard 12 Oct '21
12 Oct '21
1
0
Conor McCarthy : vkd3d: Normalise layer counts in vkd3d_create_texture_uav().
by Alexandre Julliard 12 Oct '21
by Alexandre Julliard 12 Oct '21
12 Oct '21
1
0
Conor McCarthy : vkd3d: Normalise layer counts in d3d12_rtv_desc_create_rtv().
by Alexandre Julliard 12 Oct '21
by Alexandre Julliard 12 Oct '21
12 Oct '21
1
0
Conor McCarthy : vkd3d: Normalise layer counts in d3d12_dsv_desc_create_dsv().
by Alexandre Julliard 12 Oct '21
by Alexandre Julliard 12 Oct '21
12 Oct '21
1
0
Henri Verbeet : vkd3d: Normalise layer counts in d3d12_desc_create_srv().
by Alexandre Julliard 12 Oct '21
by Alexandre Julliard 12 Oct '21
12 Oct '21
1
0
Conor McCarthy : tests: Test a UINT_MAX layer count in test_clear_unordered_access_view_image().
by Alexandre Julliard 12 Oct '21
by Alexandre Julliard 12 Oct '21
12 Oct '21
1
0
11 Oct '21
1
0
Alistair Leslie-Hughes : wininet: Support option INTERNET_OPTION_SERVER_CERT_CHAIN_CONTEXT for http requests.
by Alexandre Julliard 11 Oct '21
by Alexandre Julliard 11 Oct '21
11 Oct '21
1
0
1
0
1
0