Nikolay Sivov : d3d10/effect: Use effect variable pointers to store per-pass shader objects.
by Alexandre Julliard 07 Oct '21
by Alexandre Julliard 07 Oct '21
07 Oct '21
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Nikolay Sivov : d3d10/effect: Set shader masks in ComputeStateBlockMask() for passes.
by Alexandre Julliard 07 Oct '21
by Alexandre Julliard 07 Oct '21
07 Oct '21
1
0
1
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Nikolay Sivov : d3d10/effect: Explicitly store rasterizer state variable.
by Alexandre Julliard 07 Oct '21
by Alexandre Julliard 07 Oct '21
07 Oct '21
1
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Nikolay Sivov : d3d10/effect: Explicitly store depth stencil state variable.
by Alexandre Julliard 07 Oct '21
by Alexandre Julliard 07 Oct '21
07 Oct '21
1
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Nikolay Sivov : d3d10/effect: Explicitly store blend state variable.
by Alexandre Julliard 07 Oct '21
by Alexandre Julliard 07 Oct '21
07 Oct '21
1
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Nikolay Sivov : d3d10/effect: Set state block masks for state variables.
by Alexandre Julliard 07 Oct '21
by Alexandre Julliard 07 Oct '21
07 Oct '21
1
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Gabriel Ivăncescu : mshtml: Cap the compat mode for filters collection to IE8 mode.
by Alexandre Julliard 07 Oct '21
by Alexandre Julliard 07 Oct '21
07 Oct '21
1
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07 Oct '21
1
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Alexandre Julliard : configure: Remove some no longer needed configure checks.
by Alexandre Julliard 07 Oct '21
by Alexandre Julliard 07 Oct '21
07 Oct '21
1
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