Henri Verbeet : vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
by Alexandre Julliard 06 Oct '21
by Alexandre Julliard 06 Oct '21
06 Oct '21
1
0
Henri Verbeet : vkd3d-shader/sm1: Add support for vkd3d_shader_scan().
by Alexandre Julliard 06 Oct '21
by Alexandre Julliard 06 Oct '21
06 Oct '21
1
0
Conor McCarthy : tests: Add root signature tests for descriptor register range collisions.
by Alexandre Julliard 06 Oct '21
by Alexandre Julliard 06 Oct '21
06 Oct '21
1
0
Henri Verbeet : tests: Add root signature tests for unbounded descriptor ranges.
by Alexandre Julliard 06 Oct '21
by Alexandre Julliard 06 Oct '21
06 Oct '21
1
0
Conor McCarthy : vkd3d: Reject OFFSET_APPEND after unbounded ranges in d3d12_root_signature_info_count_descriptors().
by Alexandre Julliard 06 Oct '21
by Alexandre Julliard 06 Oct '21
06 Oct '21
1
0
Conor McCarthy : vkd3d: Reject descriptor tables containing register collisions.
by Alexandre Julliard 06 Oct '21
by Alexandre Julliard 06 Oct '21
06 Oct '21
1
0
Conor McCarthy : vkd3d: Create and write descriptor sets for root signature unbounded ranges.
by Alexandre Julliard 06 Oct '21
by Alexandre Julliard 06 Oct '21
06 Oct '21
1
0
Giovanni Mascellani : tests: Mark WriteToSubresource test as todo on NVIDIA.
by Alexandre Julliard 06 Oct '21
by Alexandre Julliard 06 Oct '21
06 Oct '21
1
0
Henri Verbeet : vkd3d-shader/sm4: Use the parser location in shader_sm4_error().
by Alexandre Julliard 06 Oct '21
by Alexandre Julliard 06 Oct '21
06 Oct '21
1
0
Henri Verbeet : vkd3d-shader/sm4: Set an error state when shader_sm4_error() is called.
by Alexandre Julliard 06 Oct '21
by Alexandre Julliard 06 Oct '21
06 Oct '21
1
0