Alexandre Julliard : winmm: Command resources should not depend on pointer size.
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
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Alexandre Julliard : ntdll/tests: Fix a test failure on older Windows versions.
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
0
Matteo Bruni : d3dx9/tests: Clean up GetMatrixTransposePointerArray() tests.
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
0
Matteo Bruni : d3dx9/tests: Clean up test_update_semantics() a bit.
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
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Matteo Bruni : Revert "ntdll: Implement NtYieldExecution() as usleep().".
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
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Matteo Bruni : ntdll: Call usleep() instead of NtYieldExecution() in NtDelayExecution().
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
0
22 Nov '21
1
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Zebediah Figura : wined3d: Move the "buffer_offset" field to struct wined3d_bo.
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
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Zebediah Figura : wined3d: Respect the BO address offset when uploading data from the CPU in wined3d_texture_gl_download_data_slow_path().
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
0
Zebediah Figura : wined3d: Allow OpenGL pixel unpack buffer objects to be suballocated from a larger buffer.
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
0