Zebediah Figura : wined3d: Allow OpenGL indirect dispatch buffer objects to be suballocated from a larger buffer.
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
0
Francisco Casas : vkd3d-shader/hlsl: Implement round() intrinsic function in SM4.
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
0
Francisco Casas : vkd3d-shader/hlsl: Implement cross() intrinsic function.
by Alexandre Julliard 22 Nov '21
by Alexandre Julliard 22 Nov '21
22 Nov '21
1
0
22 Nov '21
1
0
1
0
1
0
1
0
1
0
1
0
1
0