19 Feb '21
1
0
19 Feb '21
1
0
Zebediah Figura : vkd3d-shader: Get rid of hlsl_base_type_to_string().
by Alexandre Julliard 19 Feb '21
by Alexandre Julliard 19 Feb '21
19 Feb '21
1
0
Zebediah Figura : vkd3d-shader: Avoid using debug functions for shader error messages.
by Alexandre Julliard 19 Feb '21
by Alexandre Julliard 19 Feb '21
19 Feb '21
1
0
Henri Verbeet : vkd3d-shader: Add some colour to the d3d-asm version token.
by Alexandre Julliard 19 Feb '21
by Alexandre Julliard 19 Feb '21
19 Feb '21
1
0
Henri Verbeet : vkd3d-shader: Respect VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT for d3d-asm output.
by Alexandre Julliard 19 Feb '21
by Alexandre Julliard 19 Feb '21
19 Feb '21
1
0
Henri Verbeet : vkd3d-shader: Do not print FIXMEs for VKD3DSUF_ORDER_PRESERVING_COUNTER when generating SPIR-V.
by Alexandre Julliard 19 Feb '21
by Alexandre Julliard 19 Feb '21
19 Feb '21
1
0
Henri Verbeet : vkd3d-shader: Explicitly handle "none" modifiers in shader_sm4_read_param().
by Alexandre Julliard 19 Feb '21
by Alexandre Julliard 19 Feb '21
19 Feb '21
1
0
Henri Verbeet : vkd3d-shader: Parse shader model 5 resource strides.
by Alexandre Julliard 19 Feb '21
by Alexandre Julliard 19 Feb '21
19 Feb '21
1
0
Henri Verbeet : vkd3d-shader: Recognise the "raw_buffer" and "structured_buffer" shader model 5 resource types.
by Alexandre Julliard 19 Feb '21
by Alexandre Julliard 19 Feb '21
19 Feb '21
1
0