10 Mar '21
1
0
Rémi Bernon : widl: Allow runtimeclass to not have a default interface.
by Alexandre Julliard 10 Mar '21
by Alexandre Julliard 10 Mar '21
10 Mar '21
1
0
Rémi Bernon : winedbg: Don't dereference possibly NULL thread pointer.
by Alexandre Julliard 10 Mar '21
by Alexandre Julliard 10 Mar '21
10 Mar '21
1
0
10 Mar '21
1
0
Zebediah Figura : wined3d: Introduce wined3d_device_context_set_constant_buffer().
by Alexandre Julliard 10 Mar '21
by Alexandre Julliard 10 Mar '21
10 Mar '21
1
0
Zebediah Figura : d3d11: Use wined3d_device_context_set_constant_buffer().
by Alexandre Julliard 10 Mar '21
by Alexandre Julliard 10 Mar '21
10 Mar '21
1
0
Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_blend_state().
by Alexandre Julliard 10 Mar '21
by Alexandre Julliard 10 Mar '21
10 Mar '21
1
0
Zebediah Figura : wined3d: Introduce wined3d_device_context_set_blend_state().
by Alexandre Julliard 10 Mar '21
by Alexandre Julliard 10 Mar '21
10 Mar '21
1
0
Zebediah Figura : d3d11: Use wined3d_device_context_set_blend_state().
by Alexandre Julliard 10 Mar '21
by Alexandre Julliard 10 Mar '21
10 Mar '21
1
0
1
0