Conor McCarthy : vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured UAVs.
by Alexandre Julliard 02 Jul '21
by Alexandre Julliard 02 Jul '21
02 Jul '21
1
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Conor McCarthy : vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured resources.
by Alexandre Julliard 02 Jul '21
by Alexandre Julliard 02 Jul '21
02 Jul '21
1
0
Conor McCarthy : vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for raw resources.
by Alexandre Julliard 02 Jul '21
by Alexandre Julliard 02 Jul '21
02 Jul '21
1
0
Gijs Vermeulen : amstream/tests: Clarify flags passed to IAMMultiMediaStream::OpenFile().
by Alexandre Julliard 01 Jul '21
by Alexandre Julliard 01 Jul '21
01 Jul '21
1
0
Gijs Vermeulen : amstream: Handle AMMSF_RENDERALLSTREAMS in IAMMultiMediaStream::OpenFile().
by Alexandre Julliard 01 Jul '21
by Alexandre Julliard 01 Jul '21
01 Jul '21
1
0
01 Jul '21
1
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Zebediah Figura : wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data.
by Alexandre Julliard 01 Jul '21
by Alexandre Julliard 01 Jul '21
01 Jul '21
1
0
Zebediah Figura : wined3d: Implement wined3d_deferred_context_prepare_upload_bo().
by Alexandre Julliard 01 Jul '21
by Alexandre Julliard 01 Jul '21
01 Jul '21
1
0
Zebediah Figura : d3d11: Forbid map types other than DISCARD and NOOVERWRITE on a deferred context.
by Alexandre Julliard 01 Jul '21
by Alexandre Julliard 01 Jul '21
01 Jul '21
1
0
Zebediah Figura : wined3d: Use context->ops->prepare_upload_bo() in wined3d_device_context_map() if possible.
by Alexandre Julliard 01 Jul '21
by Alexandre Julliard 01 Jul '21
01 Jul '21
1
0