Zebediah Figura : vkd3d-shader/hlsl: Write SM4 multiplication instructions.
by Alexandre Julliard 01 Sep '21
by Alexandre Julliard 01 Sep '21
01 Sep '21
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Zebediah Figura : vkd3d-shader/hlsl: Write SM4 division instructions.
by Alexandre Julliard 01 Sep '21
by Alexandre Julliard 01 Sep '21
01 Sep '21
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Zebediah Figura : vkd3d-shader/hlsl: Write SM4 negation instructions.
by Alexandre Julliard 01 Sep '21
by Alexandre Julliard 01 Sep '21
01 Sep '21
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Zebediah Figura : vkd3d-shader/hlsl: Merge the "type" and "base_type" rules.
by Alexandre Julliard 01 Sep '21
by Alexandre Julliard 01 Sep '21
01 Sep '21
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Zebediah Figura : vkd3d-shader/hlsl: Use the modifiers location when validating modifiers on casts.
by Alexandre Julliard 01 Sep '21
by Alexandre Julliard 01 Sep '21
01 Sep '21
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Henri Verbeet : vkd3d-shader: Dump HLSL shaders with a ".hlsl" suffix.
by Alexandre Julliard 01 Sep '21
by Alexandre Julliard 01 Sep '21
01 Sep '21
1
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Henri Verbeet : vkd3d-shader/hlsl: Set the source name in hlsl_ctx_init().
by Alexandre Julliard 01 Sep '21
by Alexandre Julliard 01 Sep '21
01 Sep '21
1
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Henri Verbeet : vkd3d-shader: Only use scan_dxbc() for scanning dxbc-tpf source.
by Alexandre Julliard 01 Sep '21
by Alexandre Julliard 01 Sep '21
01 Sep '21
1
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Henri Verbeet : vkd3d-shader: Pass a vkd3d_shader_parser structure to vkd3d_shader_trace().
by Alexandre Julliard 01 Sep '21
by Alexandre Julliard 01 Sep '21
01 Sep '21
1
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Henri Verbeet : vkd3d-shader: Pass a vkd3d_shader_parser structure to vkd3d_dxbc_binary_to_text().
by Alexandre Julliard 01 Sep '21
by Alexandre Julliard 01 Sep '21
01 Sep '21
1
0